Reusing Learning Objects and the Impact of Web 3.0 on e-Learning Platforms
نویسندگان
چکیده
E-Learning promotes the exchange of experiences and knowledge that facilitate the learning of students without the time and space restrictions imposed by traditional models. The potential for reusability is a primary attraction for educators when discussing about learning objects. Reusing learning objects is as old as retelling a story or making use of libraries and textbooks. In electronic form has received an enormous new impetus because of the WWW technologies. The goal of this paper is to define a concept of reusing learning objects, the platforms and the impact of Web 3.0 technologies while designing an e-learning system solutions, where course contents, teaching methods, learning activities and learning styles are included. To facilitate the process of finding and reusing learning objects stored in global and local repositories, very important is the development of appropriate technologies and platforms.
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